![]() The games stutters a lot, like frameskipping, increased when there are a lot of objects in screen. This is NOT due to shader compiling, as I already built (2 times now) a shader cache for the first few levels of the game and replayed them a lot of times. ![]() ![]() Super Mario 3D World has a lot of stuttering despite CEMU and MSI Afterburner showing stable 60 fps.
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